
In addition to the BLB method from Halo CE, you can also do BXB or BYB to melee twice in quick succession. You can also double nade with a beam rifle overheat, but the timing is different. This is useful for some launches, such as the Delta Halo Ghost launch. You should throw two grenades in quick succession. When the overheat bar is at halfway, quickly tap L twice. With the right timing, you can double shot until the clip is empty - RRX YY RRX YY etc.įire a plasma pistol overcharge. You can chain together doubleshots by tapping YY to switch away and back to the BR. In Halo 2 MCC, doubleshots are more difficult to pull off due to the framerate. After the doubleshot, the BR will reload itself, unless you perform another doubleshot. The timing of X is around when the last bullet of the first burst is fired. It can be timed perfectly but it may be easier to spam the required buttons.īy pressing Fire twice and then Reload (RRX), you can fire two Battle Rifle bursts in quick succession. Keep your crosshair over the enemy so you fly past him (crouching helps a lot). The only place superbouncing is useful is as a method to board the Scarab early in Metropolis. The new framerate also effects which superbounces work. Then when you jump on a polygon seam, you will intersect, and the game will push you out.īecause Halo 2 MCC is a port of the Vista version, the only bounces present are those possible in Vista. By going into auto-crouch, you can glitch the player model. If the player model intersects with the geometry, the game will apply a large amount of force to try and push the player out. Superbouncing is a variation of a pressure launch. Holding A can also be useful for getting enough air on certain jumps. It also makes you prone to flipping, so be careful. This lets you turn more sharply while maintaining your boost. While boosting in a Ghost, hold A to lean back and raise the nose of the Ghost. If you press R to lunge, you can press X (Reload) to cancel the impact of the lunge any time before it hits.

In its simplest form, sword canceling is the ability to "cancel" the effects of a sword lunge.
